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Copypasta'd from KorosukeDoom149's note to me (mods, he needs blog creation access):


So, to change a bit from creating uniquely and exclusively keywords, and since I'll probably be the one judging, my idea for this month's contests is as follows:

I propose everyone participating to create a very flavorful card based on a fictional character you like, with flavorful abilities and/or keywords. However, if you'll be creating keywords, try to make them so they could be easily applied to other cards. In other words, don't make them unique to that card, just because it makes the card more flavorful; keywords are supposed to fit in several cards, not just one or two. For the rest, you're given free creativity.

For an example, here's one my cards which I consider rather flavorful: Son Goku

Note that I used original "abilities", not keywords. Abilities can be unique to certain cards, and don't need to be generalized.

Well, I guess that's all. Have fun guys!
Before I get to the judging, I want to ask something. If this contest continues, how many people in this group will participate? It seems like a bit  of a pointless endeavor to run a monthly contest and have two or three participants. Please comment below if you're interested in participating, as well as continuing the contest.



Now, on to the reason you all are here: WHO WON!?


Well, Aurgelmir27:iconaurgelmir27: has asked to not be considered for the contest, seeing as he helped with the theme for the contest. So, on to our Two contestants.


First, we have KorosukeDoom149's :iconkorosukedoom149: Vengeful Angel

  Your keyword is interesting, but the excecution for the ability, as well as  the card itself needs a bit of work. First off, the card itself is extremely powerful. I don't know if you've played many drafts/prereleases/other sealed events, but a 3/3 flyer for 3 mana is an auto-include in any deck that can play it. A 3/3 flyer, with an ability, at three mana, at Common is nuts. Most uncommon creatures with that cost and P/T have some sort of downside to offset their power in limited formats. Personally, I would switch it to a 1/4, maybe 2/3 and make it uncommon.
     As for the ability, it's pretty hard to keep track of. Maybe, before submitting a four year old card, you could try updating it a bit. That being said, if I was to re-word it, it would look something like this: Grudge 1(Whenever this creature is dealt damage by another creature, put a Grudge counter on that creature. Whenever this creature blocks or becomes blocked, it gets +1/+1 for each Grudge counter on the blocked or blocking creature.)  The reason for the counters is that it can be extremely hard to keep track of which creature did damage, and how many times. There needs to be some sort of counter to track that. Also, it would promote synergy with other grudge cards, since the counters do not go away. Otherwise, other creatures would rarely deal damage more than once or twice, making the ability rarely be relevant.


Next up, we have NO8ODY's :iconno8ody: Vengeful Spirit

  Strangely enough, your card has the opposite problem. I'd say that this guy is overcosted by 1, personally. Also, depending on the tribal content of the set this is in, this could be an average of anything from 2/2 to 4/4. As for the ability itself, the flavor may work specifically for that card, but how many other cards would this honestly work for? Would they all have to be spirits? I don't see much flavorful expansion for this.
    I can see that you left it open for other things, like artifacts or planeswalkers, but perhaps it's a bit too open. Does it only make creatures bigger, is it like Ferocious where it can create other effects? Maybe it should be restricted to the various colors. Not to mention, this is a mechanic that works better the farther behind you are. The more of X thing that the other player has, the better their board state is, the stronger your creatures get. But if they have enough creatures for Grudge to be effective, they may also have what they need to win the game.
   In general, the ability is not very well defined, and unfortunately, without any more explanation or examples, I can't judge this ability very well.


And the winner is:

KorosukeDoom149's :iconkorosukedoom149:

Both cards were not complete designs. Be it flavor, balance, or wording, there are problems with both cards. That being said, your version of Grudge makes much more sense flavorfully, and is a much more complete design, and the goal of the contest was to design a keyword.


You have the next contest, theme, judging, the whole shebang.
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:iconaurgelmir27:
Aurgelmir27 Featured By Owner Feb 15, 2015
Perhaps we should start working on that custom set soon?
Reply
:iconmtgemperor:
MTGEmperor Featured By Owner Feb 16, 2015
i have been so swamped with work that I personally think that the Sigma set will never be realized.

I really want to see it realized but I really want to keep my job.

What are your thoughts?
Reply
:iconaurgelmir27:
Aurgelmir27 Featured By Owner Feb 17, 2015
I think we might as well give it a shot.
Reply
:iconmtgemperor:
MTGEmperor Featured By Owner Feb 17, 2015
very well.

what do you propose?

The most common rarity that this group makes is rare, with mythic rare a very close second.  We need to set the stage for number of commons, uncommons, and rares; making the right balance.
I tried making a forum in the group boards, but no one is doing anything.

how should we proceed, based on your knowledge?
Reply
(1 Reply)
:iconrodotheman:
rodotheman Featured By Owner Jan 24, 2015
so I wasn't sure if I should post it in the group because it's not technically a custom card its more of a custom game. 
I bought a used Game of Clue that was missing cards so I used magic cards to replace the normal clue cards and then put printed off pictures of land art to replace the rooms in the game. 
Hers the link if you want to check it out. 

rodotheman.deviantart.com/art/…

comments are always welcome.
thanks guys and gals
Reply
:iconcatkinsvedka:
CatkinSvedka Featured By Owner Jan 26, 2015  Hobbyist General Artist
I found this amusing. Could you explain more of how your Clue MtG hybrid uses the cards, i.e. do you have to guess the name of the card based on abilities and so on? Does the rules have any effect on the game? :)
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:iconrodotheman:
rodotheman Featured By Owner Jan 28, 2015
for now it plays the same as regular clue. just different locations and names of suspects and weapons. I have been thinking of introducing abilities for each of the characters but haven't done so yet. in the new clue each character has a once a game ability but I haven't added that yet it also has 3 more weapons so I might do that as well. 
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:iconcatkinsvedka:
CatkinSvedka Featured By Owner Jan 28, 2015  Hobbyist General Artist
Cool! :D
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:iconmathepan:
mathepan Featured By Owner Jan 7, 2014  Hobbyist Digital Artist
Hi every one! It's about more than a year that I follow this group and do some submissions here. So after all this time of fun with you and your fantastic cards I feel free to invite anyone to join my new group. :D

I'm planning gather the best cards of various differents tcgs, including MtG. So with you want to participate please join. Just remember I'm not make a group that will compete with :mtg-customcards, I'm doing a different proposal.

To everyone who wants, welcome to pro-tcg :iconpro-tcg:

Thanks for the attention. :D
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:iconblau79:
blau79 Featured By Owner Nov 9, 2013
I would also like to know how to move things to the contest folder.
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