Seeing as how there were no other participants in last month's contest aside from me (though I'll prescribe that to not having a journal entry earlier), I suppose I'll give an early start to this month.
The theme for this month is simple: Timmy cards. For those who don't know what a "timmy" card is, let me write a quick overview.
A timmy card is, simply put, a card with a huge effect. It can be either a spell or permanent, but regardless, it has a huge cost and an equally huge effect. Some examples would be Lord of the Pit, Jokulmorder, Progenitus, etc. Non-creature examples would be things like Cruel Ultimatum, Tower of Calamities, and Dark Depths. For further explanation, you can read this article (archive.wizards.com/magic/maga…).
So, the goal is such: make the biggest, most (reasonably) powerful card you can think of. Whether you make a creature, instant, land, whatever, I want to be able to look at your submission and feel excited about playing it and seeing the look on the opponent's face when it gets slammed on the table.
Of course, there are a few other things you should keep in mind when making your submission:
1. No Planeswalkers. The last contest that had multiple participants revolved around planeswalkers, so I would rather not be repetitious.
2. On creature submissions: there will be no Akroma style creatures, i.e. creatures whose "timminess" comes from having several different keywords slapped on.
3. Cards should have a converted mana cost of four or more. Any submissions with less than that will be discounted. Remember: Huge cost, huge effect. However, if an effect would allow your card to cost less than four under some circumstance, I'll allow it.
4. A Timmy card isn't synonymous with instant win, but it should give a relatively high chance of leading to a victory if left unanswered. Neither is it always synonymous with no drawbacks (See Jokulmorder example above). Of course, your submission isn't required to have any additional drawbacks, but it would be a neat touch.
5. Your submission should preferably have artwork, but it is not required.
6. Lastly, keep it as a Timmy card. The focus should be on exciting casual players, not on destroying the competitive scene. Keep it within Timmy's realm and don't stray into Johnny or Spike territory.
And that's all. Good luck, have fun, and make big things.